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Old Apr 04, 2008, 02:01 AM // 02:01   #21
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I'd personally like to see something like this.

Leveling

Every level you get 1-5 profession points depending on the level obtained. (like 1 for 1-10, 2 for 11-20 etc.)
You'd the have a tree like so.
Charater name

Rogue splits to
Way of Nature, Way of the Divine, or Way of the Shadow

Mage splits to
Way of the Elements, Way of the Undead, Way of the Healer, Way of Chaos, and Way of the Spirit

Fighter splits to
Way of Arms, and Way of the Leader

(Maybe adding some new ones to GW2)

SKills

And then you could put as many profession points as you want and/or have into any Way, and then you get the skill points equal to that of a similar level charater in GW to spend under that Way. Any primary attributes with points put into them after the first one cost x2 points.

A player would start with 4 proficient slots and 5 skill slots. Ever few levels you'd get more, to a total of 10 proficient slots and 15 skill slots or so.

A proficient slot would be where you put stuff like the ability to effectively wield or wear armor ect. Some would require others. (Example: A melee fighter may have Heavy armor (Requires light and medium armor to be slotted), Vigor (+5 health for each level), Tower Shield use (requires basic shield use), and mace use for a total of 7 proficient slots in use.)

A skill slot is the same thing as in GW, only there would be some different skills and such. ( old things are old again! )

Races

I also think that all races should get some bonus to one stat in each profession.This would not be added to said stat, it is just a free point to start out with, like an extra 1 attribute point auto put into that stat.

Human +1 to all main attributes.

Sylvari + 1 to: Earth magic, Restoration, Wilderness Survival, Ispiration, Healing Prayers, Motivation, Earth Prayers, Blunt-weapon Mastery

Asura +1 to: Air Magic, Shadow Arts, Domination, Command, Curses, Wind Prayers, Tactics

Norn +1 to: Spear Mastery, Sword Mastery, Protection Prayers, Water Mastery, Death Magic, Marksmanship, Sythe Mastery, Dagger Mastery

Charr +1 to: Fire Magic, Axe Mastery, Smiting Prayers, Deadly Arts, Channeling, Beast Mastery, Blood Magic, Illusion,

(Please feel free to flame/correct my grammer/disregard this post/ eat some chicken. Whatever you feel like)

Last edited by Drake Eleric; Apr 08, 2008 at 12:04 AM // 00:04..
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Old Apr 04, 2008, 07:53 AM // 07:53   #22
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Hmmm, I kinda like yours Drake.
It gets rid of an attribute point system entirely and switches everything over to a licensing system.
I take it all your skills would automatically improve when you add another point in the 'way' they are connected to?

That also makes me wonder, should I add some kind of licensing for using heavy and medium armor?
Or would it be better for armor to have an attribute requirement, just like shields offer armor based on a requirement?
That would have people wear armor attuned to their highest attribute, making it easier to identify them.
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Old Apr 05, 2008, 12:04 AM // 00:04   #23
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Shouldn't the Sylvari get Marksmanship?
Anyways, Ifn o bother, can you arrange the Attributes by Profession^ ^.
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Old Apr 05, 2008, 01:39 AM // 01:39   #24
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I think that the six core professions are perfect for GW2, and that we don't really need to edit them, however:

I think that racial boons and penalties should exist:

Human: +2 ranks to primary attribute. -10% damage.

Sylvari: Gains 25% more XP from monsters. Lose 1 energy whenever a stance begins.

Norn: Permanent 5% armour penetration. Take 10% more damage.

Asura: +5 maximum energy. Strike for -25% damage with normal attacks.

Charr: 10% increase in movement speed. -5% maximum health.

Last edited by Alathaea; Apr 05, 2008 at 01:43 AM // 01:43..
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Old Apr 05, 2008, 01:44 AM // 01:44   #25
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Whatever happens, please no racial modifiers. That would be yet another way Gw2 kills the essential spirit and feel of Guild Wars.
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Old Apr 05, 2008, 08:02 AM // 08:02   #26
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Quote:
Originally Posted by [M]agna_[C]arta
Shouldn't the Sylvari get Marksmanship?
Anyways, Ifn o bother, can you arrange the Attributes by Profession^ ^.
I think A: Norn should get most weapons, and B: The sylvari are one with nature, and the WS attribute is like druid-esque
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Old Apr 06, 2008, 03:05 AM // 03:05   #27
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Quote:
Originally Posted by Zahr Dalsk
Whatever happens, please no racial modifiers. That would be yet another way Gw2 kills the essential spirit and feel of Guild Wars.
QFT
I dont want to have to reroll if I decided to start using earth magic on my ele
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Old Apr 06, 2008, 03:17 AM // 03:17   #28
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I personally wouldn't mind race buffs and whatnot, but I think that having those would make it more reasonable of a game. Something I think should be put in, is that each race gets a different story line beginning, and that there are race specific skills *in other words, skills like the "become the bear" thing norn do*.
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Old Apr 06, 2008, 06:12 AM // 06:12   #29
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@Eleric
-Ain't you Idea might cause some Limitations to Players.
Like Sylvari are stuck to being only Geomancers, and Asurans can't Use Fire Magic.

Yes I know it's still Accessable but the People, will it be Ursan-Elitism again?
Everyone would be forced to take this class, Thisi sthe Prob with Racial Modifiers.

And not all Profession Attributes are given to each Race, it won't only Affect Build but also Professions.
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Old Apr 06, 2008, 06:53 AM // 06:53   #30
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I personally hate the tier idea, not to put your ideas down or anything, but I really love the simplicity of a primary and secondary profession. The six core professions should be the main ones and perhaps the secondary prof be changeable with profs that move along those lines of the initial profession, so for instance:

I) Mesmer
1) Illusionist
2) Psionist
3) Manipulator

Those some crude examples but you get my point i hope.
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Old Apr 06, 2008, 08:59 AM // 08:59   #31
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Uhm, will edit my post later, atm I'm ill with feaver sigh
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Old Apr 06, 2008, 10:14 AM // 10:14   #32
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Sry, I don't understand you Dean, but I understand your against tiers^ ^.
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Old Apr 06, 2008, 03:32 PM // 15:32   #33
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Quote:
Originally Posted by [M]agna_[C]arta
@Eleric
-Ain't you Idea might cause some Limitations to Players.
Like Sylvari are stuck to being only Geomancers, and Asurans can't Use Fire Magic.

Yes I know it's still Accessable but the People, will it be Ursan-Elitism again?
Everyone would be forced to take this class, Thisi sthe Prob with Racial Modifiers.

And not all Profession Attributes are given to each Race, it won't only Affect Build but also Professions.
First off, Ain't you idea????

Ok on to the real question, they wouldn't, it'd be like a free hat, and wouldn't go over the cap that others could reach normally. Like if it were in GW now it wouldn't go past 12, its just a natrual affinity, so it work up untill Max-1 and when you hit the max it doesn't effect you
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Old Apr 06, 2008, 09:01 PM // 21:01   #34
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Quote:
Originally Posted by Drake Eleric
First off, Ain't you idea????

Ok on to the real question, they wouldn't, it'd be like a free hat, and wouldn't go over the cap that others could reach normally. Like if it were in GW now it wouldn't go past 12, its just a natrual affinity, so it work up untill Max-1 and when you hit the max it doesn't effect you
The 35 health you save from the rune setup isn't really that much of a life changing bonus, but even 30 health proved to be enough to make elemenalists use shields.
Racial bonuses in attributes work, because other games have core Attributes and skills, meaning that 1 additional strength won't do that much, because everybody has strength and everybody spends points in it, because it is part of the base of all characters.
guild was doesn't have core attributes, meaning that every attribute has a direct effect on your character or none at all.
so there is no real common ground that all professions can be laid out on and have their stats balanced.
all balancing you do can be circumvented by certain builds which use only the attributes they are booned for and none of the ones they are nerfed for.

I agree that the races in gw shouldn't be just skins, each race should offer somthing unique, but to balance them equally for all professions you need to adress common ground.
I guess that means recharge times, speeds health and energy and other effects e4y1 has, that don't just affect 1 profession.

Other than that I like your Idea, although if I am a Way of Soulreaping(3) + way of Shadow(2) + way of Death(4) and Way of Earth(3), mage; how can people tell that I am? so I can get invited to teams that need a defense buffer...
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Old Apr 06, 2008, 09:42 PM // 21:42   #35
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Quote:
Originally Posted by System_Crush
The 35 health you save from the rune setup isn't really that much of a life changing bonus, but even 30 health proved to be enough to make elemenalists use shields.
Racial bonuses in attributes work, because other games have core Attributes and skills, meaning that 1 additional strength won't do that much, because everybody has strength and everybody spends points in it, because it is part of the base of all characters.
guild was doesn't have core attributes, meaning that every attribute has a direct effect on your character or none at all.
so there is no real common ground that all professions can be laid out on and have their stats balanced.
all balancing you do can be circumvented by certain builds which use only the attributes they are booned for and none of the ones they are nerfed for.

I agree that the races in gw shouldn't be just skins, each race should offer somthing unique, but to balance them equally for all professions you need to adress common ground.
I guess that means recharge times, speeds health and energy and other effects e4y1 has, that don't just affect 1 profession.

Other than that I like your Idea, although if I am a Way of Soulreaping(3) + way of Shadow(2) + way of Death(4) and Way of Earth(3), mage; how can people tell that I am? so I can get invited to teams that need a defense buffer...
First off, It was just an example, and 2: they may be able to use the Title-esque thing of Dungeon Runners or similar
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Old Apr 06, 2008, 11:27 PM // 23:27   #36
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I didn't understand you Reply but, if your saying that it'll causen o Elitism or Racialism.

Are you sure cause, it may be a Free hat but people in PUGs would only find Earth Sylvaris and Flam Charrs, and Asurans who want to study Fire Magic would be flamed as noob.
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Old Apr 07, 2008, 12:41 AM // 00:41   #37
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Quote:
Originally Posted by [M]agna_[C]arta
I didn't understand you Reply but, if your saying that it'll causen o Elitism or Racialism.

Are you sure cause, it may be a Free hat but people in PUGs would only find Earth Sylvaris and Flam Charrs, and Asurans who want to study Fire Magic would be flamed as noob.
QFET
again, to have credibility as whatever spec I run, I would have to reroll every time I wanted to change
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Old Apr 07, 2008, 12:52 AM // 00:52   #38
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Perhapes if the benefits were +some eng or + some health, instead of +fire magic and +earth magic, then that would help settle the problem.
Also, I don't think being called a noob will effect many things, ever heard of a Paladinway? Mending touch, healing breeze, etc. etc. more heal on your war! end up better rerolling as a monk then, but people still don't.
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Old Apr 07, 2008, 03:14 AM // 03:14   #39
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@Metroid
-What does QFET mean^ ^?, Sorry^_^.

@Azazel
-Nope adding more Energy and Health would do same problem.
Other Races would be forced to go Caster while other Fighter, only difference is it won't affect build it'll now affect Profession Choosing.

Races should only have Different Storylines, Racial Skills, Unique Appearance and Different Damage Weaknesses.

Like Sylvaris are resistant to Earth but they are vunreble to Fire.
Or Humans are Ballanced to all types of Damage, No Better Resistance nor Vunrebility.
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Old Apr 07, 2008, 02:57 PM // 14:57   #40
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Quote:
Originally Posted by [M]agna_[C]arta
@Metroid
-What does QFET mean^ ^?, Sorry^_^.
Quote For Epic Truth.

Also, I wouldn't call it that epic.
I've been invited to a guild once for having my Droknar armor painted a interesting color scheme.
While some might only invite people in full 15k armor sets, not e4y1 cares that much about ePeen.
Fortunately, GW still has some casual players.

Last edited by System_Crush; Apr 07, 2008 at 03:05 PM // 15:05..
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